
Fester Addams
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Posted - 2003.08.27 16:22:00 -
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Ok, producers are complaining hat the profits are too low, well in reality you are lucky if you as a producer can make 10% off the deal.
Say you wish to sell product A, for you to produce A costs x. In a working ecconomy you will be able to sell A for x+y, y=your profit.
Alot of producers claim that CCP consider the prices (x+y) is too low at the moment, well only way to bring prices up is to increase the cost of manufacture, if you wish to increase y you will have to have a monopoly, just look at the miner II sales. very few people can produce miner II's so they can set the prices and thus keep the profit (y) at a high level.
When it comes to most other items there are more producers and thus harder to corner the market, Momm and her alliance tried, the try was doomed from the start but they may actually have managed to raise the prices somewhat.
As the only real value in this game is time, it takes time to mine the ore, it takes time to haul the ore, it takes time to manufacture the items... it all comes down to time.
If a player sets up a sweet system where he can mine for a while, then hail the ore, manufacture the goods and sell it off to what he thinks is a fair price... who are we to argue. It is very possible he could sell the same minerals for more isk but that would meen flying round trying to find buyers, that takes time, setting up a build cycle and selling at mineral costs does not.
In many cases it would be preferable to move the minerals at mineral costs just to get rid of them fast and easy. During the building period the player could go back out to do some more mining, hunt npc's or just explore.
What it all comes down to is that CCP have set the prices by defining the cost to manufacture, the prices WILL end up somwhere between 10% and 15% over manufacture cost and that is at lev 6 researched BP and production efficiency 4. It may take some time but that is where they will end up.
Only way to alter that is to alter the underlying equation.
If you had to spend time actively at the construction that would upp the prices as people value their time, forcing people to spend gametime building stuff will lower the ammounts of stuff being built and prices will rise.
Based on how common the minerals in the items built you will even be lucky to get base mineral cost, If all it demands is to go to the closest field, do some afk mining, back to the station in the same system and start a build cycle then the product market price will drop even below x+y as the time gained from selling the item as item rather than minerals becomes the main factor.
So in short, the prices are set by CCP, if they wanted them to be higher then they did not understand the underlying mechanisms of ecconomics.
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